![]() ![]() **The user interface shows two progress bars however they are identical and this unfortunately cannot be changed without artwork changes. ![]() **The maximum time is therefore the maximum of repair/regen or rearming. **Repair and Regeneration cost is combined. **Repair costs up to a full turn to repair any damage to the damaged fighter. **Rearming costs 1/2 turn per fighter in the squad at the time it docks. **Rearming and repair/regeneration occurs at the same time. **Maximum fighters regenerated is equal to 1/2 of the ship's deck crew. (Data stored in Assets/WeaponGroups/WQSB.ini)ģ)Code recompiled with optimization for speed instead of size.Ĥ)Fighter repair, rearm, and regeneration changed: Patch features and fixes in 2.0.3.3 by the KhoroMag patching teamġ)Erratic maneuvers now fires instantly, requires 1 turn to recharge (like OP).Ģ)Hitting Shift-ScrollLock during red alert will save many of your ship's settings which are applied on any future red alert. ![]() This is a patch for Starfleet Command II: Empires at War bringing you up to date at 2033. ![]()
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